﻿2.1.7a
Changelog:
-Fixed OBJStreamReader memory leak.
-Fixed texture compression error when using Unity native texture loader.
-Fixed FBX materials ambient color usage.
-Fixed STL model creation bug.
-Improved PLY and OBJ loader performance.
-Refactored FBX parsers.
-Deprecated ReadAndWriteEnabled asset loader option. Please use MarkMeshesAsDynamic option instead.
-Added ApplyGammaCurveToMaterialColors asset loader option. Disable this field to prevent TriLib from applying the gamma curve to the material colors.
-Added FbxReader.ApplyAmbientColor static field. Turn on this field to apply ambient color to Phong materials.
-Added StlReader.StoreTriangleIndexInTexCoord0 static field. Turn off this field to stop storing the index of the triangle in the X component of the mesh texture coordinates.
-Added StlReader.ImportNormals static field. Turn off this field to skip STL normal importing.